28905 Parallax Inc, 28905 Datasheet
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28905
Specifications of 28905
Related parts for 28905
28905 Summary of contents
Page 1
... Interface: 6-pin male header for optional Atmel AVR reprogramming Dimensions: Approximate PCB diameter is 3.25 in (8.5 cm) Copyright © Parallax Inc. Web Site: www.parallax.com Forums: forums.parallax.com Sales: sales@parallax.com Technical: support@parallax.com AVRSimon Game Kit (#28905) Office: (916) 624-8333 Fax: (916) 624-8003 Sales: (888) 512-1024 Tech Support: (888) 997-8267 v1.0 3/22/2010 Page ...
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... LED, Blue SPDT slide switch, 2mm SPST pushbutton Socket, DIP20 Header vertical, male AVR Microcontroller, pre-programmed Battery holder,CR2032 Lithium Piezoelectric Buzzer Wire snips CR2032 3V Lithium coin cell battery AVRSimon Game Kit (#28905) Part # 150-01020 150-01030 150-03314 150-03315 211-01011 300-28905 350-00001 350-00006 ...
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... LED outline printed on the circuit board. Then, insert and solder the piezo buzzer LS1. Orientation is not crucial, but for aesthetic reasons you may want to place it so the logo printed on it appears right-side up. Copyright © Parallax Inc. AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...
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... Slide the edge of the battery towards the “+” side of the battery holder and underneath the two gold “teeth.” Then, press firmly down on the other edge of the battery until it snaps into place within the holder. Copyright © Parallax Inc. AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...
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... This mode operates like a FIFO (First In, First Out) stack in which you have to replay the sequence in reverse order (instead of repeating the exact order that the game presents). To revert back to game’s normal mode of operation, simply power cycle the unit. Copyright © Parallax Inc. AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...
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... How it Works Hardware The schematic is available from the AVRsimon product page; search “28905” at www.parallax.com. Like the original game of Simon, AVRSimon’s user interface is simple, comprising four buttons, four LEDs, and a buzzer for playing sounds. AVRSimon runs on an Atmel ATtiny2313V, an 8-bit AVR microcontroller. ...
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... With AVRSimon, when a button press is detected via the Pin Change Interrupt on Port (corresponding to SW3, SW1, SW4, SW2, respectively) the system springs to life and begins the game. Copyright © Parallax Inc. AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...
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... If the player successfully repeats the entire sequence, the game jumps back to simon_play_moves() to add another move to the sequence and repeat the process until the game is over. http://www.nongnu.org/avr-libc/user-manual/group__avr__eeprom.html Copyright © Parallax Inc. which the AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...
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... Tone 3: Red, 262 Hz (C note) Tone 4: Green, 196 Hz (G note) Copyright © Parallax Inc. // set the prescaler depending on what octave is selected // there are two octaves for each prescale setting, so adjust accordingly AVRSimon closely mimic those notes: AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...
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... AVRSimon Grand Idea Studio’s • Simon (game), Wikipedia entry, • U.S. Patent #4,207,087, Microcomputer controlled game (the original Simon patent): • www.google.com/patents/about?id=MAIyAAAAEBAJ&dq=4207087 Copyright © Parallax Inc. http://www.ladyada.net/learn/avr/ web page: www.grandideastudio.com/portfolio/AVRSimon/ http://en.wikipedia.org/wiki/Simon_(game) AVRSimon Game Kit (#28905) v1.0 3/22/2010 Page ...