EA 9777-2USB ELECTRONIC ASSEMBLY, EA 9777-2USB Datasheet - Page 27

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EA 9777-2USB

Manufacturer Part Number
EA 9777-2USB
Description
Display Development Tools Eval Board USB For Windows OS
Manufacturer
ELECTRONIC ASSEMBLY
Datasheet

Specifications of EA 9777-2USB

Product Category
Display Development Tools
Rohs
yes
Product
Evaluation Boards
Tool Is For Evaluation Of
3.2 in TFT Displays
Interface Type
USB
Operating Supply Voltage
3.3 V, 5 V
Description/function
Evaluation Board for USB
Maximum Operating Temperature
+ 70 C
Minimum Operating Temperature
- 20 C
Viewing Area
3.2 in
ELECTRONIC ASSEMBLY reserves
EA eDIPTFT32-A
the right to change specifications
without prior notice. Printing and
typographical
errors
reserved.
Page 27
IMAGES
To save transfer time via serial interface, it is possible to store up to 256 bitmaps á 16 pages into internal
dataflash (Compileroption "Picture:"). Following image file-formats can be used:
- BMP: Windows Bitmap with 1-, 4-, 8-, 16-, 24-, 32-BIT colordepth incl. RLE.
- GIF: Graphics Interchange Format incl. optionally transparency
- JPG: JPEG Compressed Images
- TGA: TARGA Images with 8-, 16-, 24-, 32-BIT colordepth incl. RLE and transparency.
- G16: internal eDIPTFT format, incl. RLE and transparency
All pictures are converted into internal G16 format with RLE encoding (saves memory). Too big
pictures are resized proportional (Compileroption "MaxSize:"). It is also possible to reduce the
colordepth (Compileroption "MaxColorDepth:"). One color can be defined as transparent
(Compileroption "MakeTransparent:“) The internal pictures can be used with the command "ESC U
I" via serial interface or from a macro. The foreground- and backgound color can be set for monochrome
pictures incl. transparency.
ANIMATIONS
It is possible to store up to 256 animations á 16 pages into internal dataflash. (Compileroption
"Animation:"). Following image file-formats can be used:
- GIF: animated GIF (only identically transparent areas, transparency can be switched off).
- G16: internal animated eDIPTFT format
- two or more single bitmaps (BMP, GIF, JPG, TGA, G16) e.g. two bitmaps for blinking
Note that max. 4 animations (animationprocesses) can run at the same time . The animations are
selfrunning pictures, but you can use the animations manually too. The foreground- and backgound
color can be set for monochrome animations.
PATTERN
Patterns are used to fill a box, a bargraph or to draw a line. It is possible to store up to 256 pattern á 16
pages into internal dataflash (Compileroption "Pattern:").
Each bitmap (BMP, GIF, JPG, TGA, G16) with a size of 8x8 dots can be imported as a pattern. The
foreground- and backgound color can be set for monochrome pattern incl. transparency.
BORDER / BARGRAPH
A border can be scaled and is used for rectangles, bargraphs and touch keys/switches. It is possible
to store up to 256 border á 16 pages into internal dataflash (Compileroption "Border:")
Each bitmap (BMP, GIF, JPG, TGA, G16) with a size of 24x24 dots can be imported as a border. The
transparency of GIF,TGA and G16 bitmaps is used by the EA eDIP. It is possible to change the colors
for 4-color borders, the first color ist always transparent and is not used by the EA eDIP. When used
for a touch key/switch a second border can be loaded witch will be used if the touch key/ switch is
pressed.
IMAGES AS TOUCHKEYS (BUTTONS)
It is possible to store up to 256 touchkeys/buttons á 16 pages into internal dataflash. (Compileroption
"Button:").
A button consists of one or two images with the same size (BMP, GIF, JPG, TGA, G16). The
transparency of GIF,TGA and G16 bitmaps is used by the EA eDIP and should be identical. The first
bitmap is used when the touch key/switch is released and the second bitmap is used if the touch key/
switch is pressed.

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