20-101-0522 Rabbit Semiconductor, 20-101-0522 Datasheet - Page 61

MODULE RABBITCORE RCM3220

20-101-0522

Manufacturer Part Number
20-101-0522
Description
MODULE RABBITCORE RCM3220
Manufacturer
Rabbit Semiconductor
Datasheet

Specifications of 20-101-0522

Module/board Type
MPU Core Module
Product
Microcontroller Modules
Core Processor
Rabbit 3000
Clock Speed
44.2 MHz
Interface Type
Ethernet, Serial
Flash
512 KB
Timers
10 x 8 bit, 1 x 10 bit
Operating Supply Voltage
3.15 V to 3.45 V
Board Size
69 mm x 47 mm x 22 mm
Core
RCM3220
Processor Series
RCM3200
For Use With/related Products
RCM3220
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
Other names
316-1098
PARAMETERS
RETURN VALUE
SEE ALSO
PARAMETERS
RETURN VALUE
SEE ALSO
RETURN VALUE
SEE ALSO
User’s Manual
void glPutFont(int x, int y, fontInfo *pInfo,
void glSetPfStep(int stepX, int stepY);
int glGetPfStep(void);
Puts an entry from the font table to the page buffer and on the LCD if the buffer is unlocked. Each font
character's bitmap is column major and byte-aligned. Any portion of the bitmap character that is outside
the LCD display area will be clipped.
x is the x coordinate (column) of the upper left corner of the text.
y is the y coordinate (row) of the left top corner of the text.
*pInfo is a pointer to the font descriptor.
code is the ASCII character to display.
None.
Sets the glPrintf() printing step direction. The x and y step directions are independent signed values.
The actual step increments depend on the height and width of the font being displayed, which are multi-
plied by the step values.
stepX is the glPrintf x step value
stepY is the glPrintf y step value
None.
Use glGetPfStep() to examine the current x and y printing step direction.
Gets the current glPrintf() printing step direction. Each step direction is independent of the other,
and is treated as an 8-bit signed value. The actual step increments depends on the height and width of the
font being displayed, which are multiplied by the step values.
The x step is returned in the MSB, and the y step is returned in the LSB of the integer result.
Use glGetPfStep() to control the x and y printing step direction.
char code);
glFontCharAddr, glPrintf
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