20-101-0654 Rabbit Semiconductor, 20-101-0654 Datasheet - Page 88

INTERFACE OP6800 512K FLASH&SRAM

20-101-0654

Manufacturer Part Number
20-101-0654
Description
INTERFACE OP6800 512K FLASH&SRAM
Manufacturer
Rabbit Semiconductor
Datasheet

Specifications of 20-101-0654

Module/board Type
Single Board Computer Module
Product
Modules
Processor Type
Rabbit 2000
Sram
128 KB
Flash
256 KB
Timers
8 bit, 10 bit
Backup Battery
Lithium Battery
Operating Voltage
9 V to 36 V
Power Consumption
1.5 W
Board Size
111 mm x 91 mm x 33 mm
Description/function
Computer Module
For Use With/related Products
OP6800
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
Other names
20-101-654
20-101-654
PARAMETERS
RETURN VALUE
SEE ALSO
PARAMETERS
RETURN VALUE
SEE ALSO
RETURN VALUE
SEE ALSO
84
void glPutFont(int x, int y, fontInfo *pInfo,
void glSetPfStep(int stepX, int stepY);
int glGetPfStep(void);
Puts an entry from the font table to the page buffer and on the LCD if the buffer is unlocked. Each font
character's bitmap is column major and byte-aligned. Any portion of the bitmap character that is outside
the LCD display area will be clipped.
x is the x coordinate (column) of the top left corner of the text.
y is the y coordinate (row) of the top left corner of the text.
pInfo is a pointer to the font descriptor.
code is the ASCII character to display.
None.
Sets the glPrintf() printing step direction. The x and y step directions are independent signed values.
The actual step increments depend on the height and width of the font being displayed, which are multi-
plied by the step values.
stepX is the glPrintf x step value
stepY is the glPrintf y step value
None.
Use glGetPfStep() to examine the current x and y printing step direction.
Gets the current glPrintf() printing step direction. Each step direction is independent of the other,
and is treated as an 8-bit signed value. The actual step increments depends on the height and width of the
font being displayed, which are multiplied by the step values.
The x step is returned in the MSB, and the y step is returned in the LSB of the integer result.
Use glGetPfStep() to control the x and y printing step direction.
char code);
glFontCharAddr, glPrintf
MiniCom (OP6800)

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