TOOLSTICK336DC Silicon Laboratories Inc, TOOLSTICK336DC Datasheet - Page 10

DAUGHTER CARD TOOLSTICK C8051F33

TOOLSTICK336DC

Manufacturer Part Number
TOOLSTICK336DC
Description
DAUGHTER CARD TOOLSTICK C8051F33
Manufacturer
Silicon Laboratories Inc
Series
ToolStickr
Type
MCUr
Datasheet

Specifications of TOOLSTICK336DC

Contents
Board
Processor To Be Evaluated
C8051F336
Interface Type
USB
Operating Supply Voltage
2.7 V to 3.6 V
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
For Use With/related Products
C8051F336
For Use With
336-1345 - TOOLSTICK BASE ADAPTER336-1182 - ADAPTER USB DEBUG FOR C8051FXXX
Lead Free Status / Rohs Status
Lead free / RoHS Compliant
Other names
336-1431
To olSt ickF3 36DC
6.6. Setting and Running to Breakpoints
The Silicon Laboratories microcontroller devices support up to four hardware breakpoints. A breakpoint is
associated with a specific line of code. When the processor reaches a hardware breakpoint, the code execution
stops, and the IDE refreshes all debug and watch windows. The on-chip debug hardware allows for breakpoints to
be placed on any line of executable code, including code in Interrupt Service Routines. This section provides steps
to set a breakpoint on the line of source code that increments the Num_LED_Flashes variable.
1. If the device is running, stop execution using the “Stop” button or use the Debug → Stop menu option.
2. Scroll to the Timer3_ISR function (line 334) and right-click on the variable “Num_LED_Flashes”. In the context
3. Click the “Go” button or select the Debug → Go menu option.
4. After a short time, the IDE will show that the device is halted. A blue line will be placed in the editor window to
5. Start and stop the processor a few more times. Notice that the LED blinks once for every time the processor is
10
menu that appears, select “Insert/Remove Breakpoint.” On the left side of the line in the editor window, a red
circle is added to indicate a breakpoint is placed on the source line.
indicate where the code execution has stopped.
started and the Num_LED_Flashes variable also increments by one.
Rev. 0.1

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