101-0681 Rabbit Semiconductor, 101-0681 Datasheet - Page 144

KIT DEVELOPMENT RCM3700 INT'L

101-0681

Manufacturer Part Number
101-0681
Description
KIT DEVELOPMENT RCM3700 INT'L
Manufacturer
Rabbit Semiconductor
Series
RabbitCore 3000r
Type
MPU Moduler
Datasheet

Specifications of 101-0681

Contents
RabbitCore Module, Dev. Board, AC Adapter, Cable and Dynamic C® CD-Rom
Processor To Be Evaluated
Rabbit 3000
Interface Type
Ethernet
Maximum Operating Temperature
+ 70 C
Minimum Operating Temperature
- 40 C
Operating Supply Voltage
4.75 V to 5.25 V
For Use With/related Products
RCM3700
Lead Free Status / RoHS Status
Contains lead / RoHS non-compliant
Other names
101-681
101-681

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Part Number:
101-0681
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PARAMETERS
RETURN VALUE
SEE ALSO
PARAMETERS
RETURN VALUE
SEE ALSO
RETURN VALUE
SEE ALSO
RabbitCore RCM3700 User’s Manual
void glPutFont(int x, int y, fontInfo *pInfo,
void glSetPfStep(int stepX, int stepY);
int glGetPfStep(void);
Puts an entry from the font table to the page buffer and on the LCD if the buffer is unlocked. Each font
character's bitmap is column major and byte-aligned. Any portion of the bitmap character that is outside
the LCD display area will be clipped.
x is the x coordinate (column) of the top left corner of the text.
y is the y coordinate (row) of the top left corner of the text.
pInfo is a pointer to the font descriptor.
code is the ASCII character to display.
None.
Sets the glPrintf() printing step direction. The x and y step directions are independent signed values.
The actual step increments depend on the height and width of the font being displayed, which are multi-
plied by the step values.
stepX is the glPrintf x step value
stepY is the glPrintf y step value
None.
Use glGetPfStep() to examine the current x and y printing step direction.
Gets the current glPrintf() printing step direction. Each step direction is independent of the other,
and is treated as an 8-bit signed value. The actual step increments depends on the height and width of the
font being displayed, which are multiplied by the step values.
The x step is returned in the MSB, and the y step is returned in the LSB of the integer result.
Use glGetPfStep() to control the x and y printing step direction.
char code);
glFontCharAddr, glPrintf
142

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