ST62E32BF1 STMicroelectronics, ST62E32BF1 Datasheet - Page 66

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ST62E32BF1

Manufacturer Part Number
ST62E32BF1
Description
8-bit Microcontrollers - MCU UV EPROM 8K SPI/UART
Manufacturer
STMicroelectronics
Datasheet

Specifications of ST62E32BF1

Product Category
8-bit Microcontrollers - MCU
Core
ST6
Data Bus Width
8 bit
Maximum Clock Frequency
8 MHz
Program Memory Size
7948 B
Data Ram Size
192 B
On-chip Adc
Yes
Package / Case
SDIP-42
Mounting Style
Through Hole
A/d Bit Size
8 bit
A/d Channels Available
21
Data Rom Size
128 B
Interface Type
SPI, UART
Maximum Operating Temperature
+ 70 C
Minimum Operating Temperature
0 C
Number Of Programmable I/os
30
Number Of Timers
1 x 8 bit
Program Memory Type
EPROM
Factory Pack Quantity
13
Supply Voltage - Max
5 V
Supply Voltage - Min
4.5 V
ST62T32B ST62E32B
5.3 INSTRUCTION SET
The ST6 core offers a set of 40 basic instructions
which, when combined with nine addressing
modes, yield 244 usable opcodes. They can be di-
vided into six different types: load/store, arithme-
tic/logic, conditional branch, control instructions,
jump/call, and bit manipulation. The following par-
agraphs describe the different types.
All the instructions belonging to a given type are
presented in individual tables.
Table 21. Load & Store Instructions
Notes:
X,Y. Indirect Register Pointers, V & W Short Direct Registers
# .
rr.
* .
66/83
LD Y, A
LD V, A
LD W, A
LD A, rr
LD rr, A
LD A, (X)
LD A, (Y)
LD (X), A
LD (Y), A
LDI rr, #N
LD A, X
LD A, Y
LD A, V
LD A, W
LD X, A
.
LDI A, #N
Immediate data (stored in ROM memory)
Data space register
Affected
Not Affected
Instruction
Short Direct
Short Direct
Short Direct
Short Direct
Short Direct
Short Direct
Short Direct
Short Direct
Direct
Direct
Indirect
Indirect
Indirect
Indirect
Immediate
Immediate
Addressing Mode
Load & Store. These instructions use one, two or
three bytes in relation with the addressing mode.
One operand is the Accumulator for LOAD and the
other operand is obtained from data memory using
one of the addressing modes.
For Load Immediate one operand can be any of
the 256 data space bytes while the other is always
immediate data.
Bytes
1
1
1
1
1
1
1
1
2
2
1
1
1
1
2
3
Cycles
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
Z
*
Flags
C
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*

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