STG3005A2S STMicroelectronics, STG3005A2S Datasheet - Page 10

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STG3005A2S

Manufacturer Part Number
STG3005A2S
Description
128-BIT 3D MULTIMEDIA ACCELERATOR
Manufacturer
STMicroelectronics
Datasheet
RIVA128ZX
3
The RIVA128ZX is the first 128-bit 3D Multimedia
Accelerator to offer unparalleled 2D and 3D per-
formance, meeting all the requirements of the
mainstream PC graphics market and Microsoft’s
PC’97. The RIVA128ZX introduces the most ad-
vanced Direct3D
delivers leadership VGA, 2D and Video perfor-
mance, enabling a range of applications from 3D
games through to DVD, Intercast
ferencing.
3.1
The RIVA128ZX is designed to leverage existing
PC system resources such as system memory,
high bandwidth internal buses and bus master ca-
pabilities. The synergy between the RIVA128ZX
graphics pipeline architecture and that of the cur-
rent generation PCI and next generation AGP plat-
forms, defines ground breaking performance lev-
els at the cost point currently required for main-
stream PC graphics solutions.
Execute versus DMA models
The RIVA128ZX is architected to optimize PC sys-
tem resources in a manner consistent with the
AGP “Execute” model. In this model texture map
data for 3D applications is stored in system mem-
ory and individual texels are accessed as needed
by the graphics pipeline. This is a significant en-
hancement over the DMA model where entire tex-
ture maps are transferred into off-screen frame-
buffer memory.
The advantages of the Execute versus the DMA
model are:
To extend the advantages of the Execute model,
the RIVA128ZX’s proprietary texture cache and
virtual DMA bus master design overcomes the
bandwidth limitation of PCI, by sustaining a high
texel throughput with minimum bus utilization. The
host interface supports burst transactions up to
133MHz and provides over 400MBytes/s on AGP.
10/85
Improved system performance since only the
required texels and not the entire texture map,
cross the bus.
Substantial cost savings since all the frame-
buffer is usable for the displayed screen and Z
buffer and no part of it is required to be dedicat-
ed to texture storage or texture caching.
There is no software overhead in the Direct3D
driver to manage texture caching between ap-
plication memory and the framebuffer.
OVERVIEW OF THE RIVA128ZX
BALANCED PC SYSTEM
acceleration solution and also
and video con-
128-BIT 3D MULTIMEDIA ACCELERATOR
AGP accesses offer other performance enhance-
ments since they are from non-cacheable memory
(no snoop) and can be low priority to prevent pro-
cessor stalls, or high priority to prevent graphics
engine stalls.
Building a balanced system
RIVA128ZX is architected to provide the level of
3D graphics performance and quality available in
top arcade platforms. To provide comparable
scene complexity in the 1997 time-frame, proces-
sors will have to achieve new levels of floating
point performance. Profiles have shown that 1997
mainstream CPUs will be able to transform over 1
million lit, meshed triangles/s at 50% utilization us-
ing Direct3D. This represents an order of magni-
tude performance increase over anything attain-
able in 1996 PC games.
To build a balanced system the graphics pipeline
must match the CPU’s performance. It must be ca-
pable of rendering at least 1 million polygons/s in
order to avoid CPU stalls. Factors affecting this
system balance include:
3.2
The host interface boosts communication between
the host CPU and the RIVA128ZX. The optimized
interface performs burst DMA bus mastering for
efficient and fast data transfer.
Direct3D compatibility. Minimizing the differ-
ences between the hardware interface and the
Direct3D data structures.
Triangle setup. Minimizing the number of for-
mat conversions and delta calculations done by
the CPU.
Display-list processing. Avoiding CPU stalls by
allowing the graphics pipeline to execute inde-
pendently of the CPU.
Vertex caching. Avoids saturating the host in-
terface with repeated vertices, lowering the traf-
fic on the bus and reducing system memory col-
lisions.
Host interface performance.
32-bit PCI version 2.1 or AGP version 1.0
Burst DMA Master and target
33MHz PCI clock rate, 66MHz AGP clock rate
and AGP 2X mode
Supports over 100MBytes/s with 33MHz PCI to
over 400MBytes/s on AGP 2X mode
Implements read buffer posting on AGP
HOST INTERFACE

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