EP9302-CQZ Cirrus Logic Inc, EP9302-CQZ Datasheet - Page 6

IC ARM9 SOC PROCESSOR 208LQFP

EP9302-CQZ

Manufacturer Part Number
EP9302-CQZ
Description
IC ARM9 SOC PROCESSOR 208LQFP
Manufacturer
Cirrus Logic Inc
Series
EP9r
Datasheets

Specifications of EP9302-CQZ

Program Memory Type
ROMless
Package / Case
208-LQFP
Core Processor
ARM9
Core Size
16/32-Bit
Speed
200MHz
Connectivity
EBI/EMI, Ethernet, I²C, IrDA, SPI, UART/USART, USB
Peripherals
AC'97, DMA, I&sup2:S, LED, MaverickKey, POR, PWM, WDT
Number Of I /o
19
Ram Size
32K x 8
Voltage - Supply (vcc/vdd)
1.65 V ~ 3.6 V
Data Converters
A/D 5x12b
Oscillator Type
External
Operating Temperature
0°C ~ 70°C
Processor Series
EP93xx
Core
ARM920T
Data Bus Width
32 bit
Data Ram Size
16 bit
Interface Type
USB, USART, SPI
Maximum Clock Frequency
200 MHz
Number Of Programmable I/os
37
Mounting Style
SMD/SMT
3rd Party Development Tools
MDK-ARM, RL-ARM, ULINK2
Development Tools By Supplier
EDB9302A-Z
Controller Family/series
(ARM9)
No. Of I/o's
19
Ram Memory Size
16MB
Cpu Speed
200MHz
No. Of Timers
4
Embedded Interface Type
AC97, I2S, SPI, UART, USB
Rohs Compliant
Yes
Lead Free Status / RoHS Status
Lead free / RoHS Compliant
For Use With
598-1132 - KIT DEVELOPMENT EP9302 ARM9
Eeprom Size
-
Program Memory Size
-
Lead Free Status / Rohs Status
Lead free / RoHS Compliant
Other names
598-1137

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EP93xx User’s Guide
Chapter 8. Graphics Accelerator.......................................................................... 8-1
vi
7.5 Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7-36
8.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8-1
8.2 Block Processing Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8-1
8.3 Line Draws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8-3
8.4 Memory Organization for Graphics Accelerator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8-4
8.5 Register Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8-8
8.6 Register Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8-13
7.4.9 Hardware Cursor ...........................................................................................................7-24
7.4.10 Video Timing................................................................................................................7-28
7.4.11 Blink Logic ...................................................................................................................7-32
7.4.12 Color Mode Definition ..................................................................................................7-35
8.2.1 Copy ................................................................................................................................8-2
8.2.2 Remapping ......................................................................................................................8-3
8.2.3 Block Fills ........................................................................................................................8-3
8.2.4 Packed Memory Transfer ................................................................................................8-3
8.3.1 Breshenham Line Draws .................................................................................................8-4
8.3.2 Pixel Step Line Draws .....................................................................................................8-4
8.4.1 Memory Organization for 1 Bit Per Pixel (bpp) ...............................................................8-5
8.4.2 Memory Organization for 4-Bits Per Pixel .......................................................................8-5
8.4.3 Memory Organization for 8-Bits Per Pixel .......................................................................8-5
8.4.4 Memory Organization for 16-Bits Per Pixel .....................................................................8-6
8.4.5 Memory Organization for 24-Bits Per Pixel .....................................................................8-7
8.4.6 Memory Map Access .......................................................................................................8-8
8.5.1 Word Count .....................................................................................................................8-8
8.5.2 Pixel End and Start..........................................................................................................8-9
8.6.1 Breshenham’s Algorithm Line Draw ..............................................................................8-13
8.6.2 Example of Breshenham’s Algorithm Line Draw ...........................................................8-15
8.6.3 Block Fill Function .........................................................................................................8-16
7.4.8.6 FRAME_CNTx timing ..................................................................................7-16
7.4.8.7 Grayscale Look-Up Table (GrySclLUT) .......................................................7-17
7.4.8.8 GrySclLUT Timing Diagram .........................................................................7-18
7.4.9.1 Registers Used for Cursor ...........................................................................7-26
7.4.10.1 Setting the Video Memory Parameters......................................................7-31
7.4.10.2 PixelMode ..................................................................................................7-32
7.4.11.1 BlinkRate ...................................................................................................7-32
7.4.11.2 Defining Blink Pixels ..................................................................................7-32
7.4.11.3 Types of Blinking .......................................................................................7-33
7.4.12.1 Pixel Look-up Table Mode .........................................................................7-35
7.4.12.2 Triple 8-bit Color Definition Mode ..............................................................7-35
7.4.12.3 16-bit 565 Color Definition Mode ...............................................................7-35
7.4.12.4 16-bit 555 Color Definition Mode ...............................................................7-35
8.2.1.1 Transparency.................................................................................................8-2
8.2.1.2 Logical Mask..................................................................................................8-2
8.2.1.3 Logical Destination ........................................................................................8-2
8.2.1.4 Operation Precedence...................................................................................8-2
8.5.1.1 Example: 8 BPP mode...................................................................................8-8
8.5.1.2 Example: 24 BPP (packed) mode..................................................................8-9
8.5.2.1 4 BPP Word Layout .....................................................................................8-10
8.5.2.2 8 BPP Word Layout .....................................................................................8-11
8.5.2.3 16 BPP WORD Layout ................................................................................8-11
8.5.2.4 24 BPP mode...............................................................................................8-12
©
Copyright 2007 Cirrus Logic, Inc.
DS785UM1

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