atmega32u4-16mu ATMEL Corporation, atmega32u4-16mu Datasheet - Page 372
atmega32u4-16mu
Manufacturer Part Number
atmega32u4-16mu
Description
Atmega32u4 8-bit Avr Microcontroller With 32k Bytes Of Isp Flash And Usb Controller
Manufacturer
ATMEL Corporation
Datasheet
1.ATMEGA32U4-16MU.pdf
(431 pages)
- Current page: 372 of 431
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29.6.4
372
ATmega32U4
Programming the Flash
The Flash is organized in pages, see
the program data is latched into a page buffer. This allows one page of program data to be pro-
grammed simultaneously. The following procedure describes how to program the entire Flash
memory:
A. Load Command “Write Flash”
B. Load Address Low byte (Address bits 7..0)
C. Load Data Low Byte
D. Load Data High Byte
E. Latch Data
F. Repeat B through E until the entire buffer is filled or until all data within the page is loaded.
While the lower bits in the address are mapped to words within the page, the higher bits address
the pages within the FLASH. This is illustrated in
eight bits are required to address words in the page (pagesize < 256), the most significant bit(s)
in the address low byte are used to address the page when performing a Page Write.
G. Load Address High byte (Address bits15..8)
H. Load Address Extended High byte (Address bits 23..16)
1. Set XA1, XA0 to “10”. This enables command loading.
2. Set BS1 to “0”.
3. Set DATA to “0001 0000”. This is the command for Write Flash.
4. Give XTAL1 a positive pulse. This loads the command.
1. Set XA1, XA0 to “00”. This enables address loading.
2. Set BS2, BS1 to “00”. This selects the address low byte.
3. Set DATA = Address low byte (0x00 - 0xFF).
4. Give XTAL1 a positive pulse. This loads the address low byte.
1. Set XA1, XA0 to “01”. This enables data loading.
2. Set DATA = Data low byte (0x00 - 0xFF).
3. Give XTAL1 a positive pulse. This loads the data byte.
1. Set BS1 to “1”. This selects high data byte.
2. Set XA1, XA0 to “01”. This enables data loading.
3. Set DATA = Data high byte (0x00 - 0xFF).
4. Give XTAL1 a positive pulse. This loads the data byte.
1. Set BS1 to “1”. This selects high data byte.
2. Give PAGEL a positive pulse. This latches the data bytes. (See
1. Set XA1, XA0 to “00”. This enables address loading.
2. Set BS2, BS1 to “01”. This selects the address high byte.
3. Set DATA = Address high byte (0x00 - 0xFF).
4. Give XTAL1 a positive pulse. This loads the address high byte.
1. Set XA1, XA0 to “00”. This enables address loading.
2. Set BS2, BS1 to “10”. This selects the address extended high byte.
waveforms)
Table 29-11 on page
Figure 29-2 on page
370. When programming the Flash,
Figure 29-3
373. Note that if less than
for signal
7766A–AVR–03/08
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