ATmega16U2 Atmel Corporation, ATmega16U2 Datasheet - Page 253

no-image

ATmega16U2

Manufacturer Part Number
ATmega16U2
Description
Manufacturer
Atmel Corporation
Datasheets

Specifications of ATmega16U2

Flash (kbytes)
16 Kbytes
Pin Count
32
Max. Operating Frequency
16 MHz
Cpu
8-bit AVR
# Of Touch Channels
12
Hardware Qtouch Acquisition
No
Max I/o Pins
22
Ext Interrupts
21
Usb Transceiver
1
Usb Speed
Full Speed
Usb Interface
Device
Spi
2
Uart
1
Graphic Lcd
No
Video Decoder
No
Camera Interface
No
Analog Comparators
1
Resistive Touch Screen
No
Temp. Sensor
No
Crypto Engine
No
Sram (kbytes)
0.5
Eeprom (bytes)
512
Self Program Memory
YES
Dram Memory
No
Nand Interface
No
Picopower
No
Temp. Range (deg C)
-40 to 85
I/o Supply Class
2.7 to 5.5
Operating Voltage (vcc)
2.7 to 5.5
Fpu
No
Mpu / Mmu
no / no
Timers
2
Output Compare Channels
5
Input Capture Channels
1
Pwm Channels
4
32khz Rtc
No
Calibrated Rc Oscillator
Yes

Available stocks

Company
Part Number
Manufacturer
Quantity
Price
Part Number:
ATMEGA16U2
Manufacturer:
ATMEL
Quantity:
853
Part Number:
ATMEGA16U2
Manufacturer:
ST
0
Part Number:
ATmega16U2-AU
Manufacturer:
Atmel
Quantity:
10 000
Part Number:
ATmega16U2-MU
Manufacturer:
RALINK
Quantity:
2 400
Company:
Part Number:
ATmega16U2-MU
Quantity:
250
25.7.4
7799D–AVR–11/10
Programming the Flash
The Flash is organized in pages, see
the program data is latched into a page buffer. This allows one page of program data to be pro-
grammed simultaneously. The following procedure describes how to program the entire Flash
memory:
A. Load Command “Write Flash”
B. Load Address Low byte (Address bits 7..0)
C. Load Data Low Byte
D. Load Data High Byte
E. Latch Data
F. Repeat B through E until the entire buffer is filled or until all data within the page is loaded.
While the lower bits in the address are mapped to words within the page, the higher bits address
the pages within the FLASH. This is illustrated in
eight bits are required to address words in the page (pagesize < 256), the most significant bit(s)
in the address low byte are used to address the page when performing a Page Write.
G. Load Address High byte (Address bits15..8)
H. Load Address Extended High byte (Address bits 23..16)
6. Wait until RDY/BSY goes high before loading a new command.
1. Set XA1, XA0 to “10”. This enables command loading.
2. Set BS1 to “0”.
3. Set DATA to “0001 0000”. This is the command for Write Flash.
4. Give XTAL1 a positive pulse. This loads the command.
1. Set XA1, XA0 to “00”. This enables address loading.
2. Set BS2, BS1 to “00”. This selects the address low byte.
3. Set DATA = Address low byte (0x00 - 0xFF).
4. Give XTAL1 a positive pulse. This loads the address low byte.
1. Set XA1, XA0 to “01”. This enables data loading.
2. Set DATA = Data low byte (0x00 - 0xFF).
3. Give XTAL1 a positive pulse. This loads the data byte.
1. Set BS1 to “1”. This selects high data byte.
2. Set XA1, XA0 to “01”. This enables data loading.
3. Set DATA = Data high byte (0x00 - 0xFF).
4. Give XTAL1 a positive pulse. This loads the data byte.
1. Set BS1 to “1”. This selects high data byte.
2. Give PAGEL a positive pulse. This latches the data bytes. (See
1. Set XA1, XA0 to “00”. This enables address loading.
2. Set BS2, BS1 to “01”. This selects the address high byte.
3. Set DATA = Address high byte (0x00 - 0xFF).
4. Give XTAL1 a positive pulse. This loads the address high byte.
waveforms)
Table 25-7 on page
Figure 25-2 on page
ATmega8U2/16U2/32U2
249. When programming the Flash,
Figure 25-3
254. Note that if less than
for signal
253

Related parts for ATmega16U2